//
//  AppDelegate.swift
//  Learn Genie
//
//  Created by Suraj Kumar Mandal on 12/08/21.
//

import UIKit
import Firebase
import GoogleSignIn
import IQKeyboardManagerSwift

@main
class AppDelegate: UIResponder, UIApplicationDelegate {
    
    var window: UIWindow?
    let netConnection = NetMonitor.shared
    var timer = Timer()
    
    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.
        FirebaseApp.configure()
        IQKeyboardManager.shared.enable = true
        netConnection.startMonitoring()
        //Run schedule timer for background API calls
        //scheduledTimerWithTimeInterval()
        return true
    }
    
    func scheduledTimerWithTimeInterval() {
        timer = Timer.scheduledTimer(timeInterval: 300, target: self, selector: #selector(self.updateCounting), userInfo: nil, repeats: true)
    }
    
    @objc func updateCounting() {
        DispatchQueue.global(qos: .background).async {
            if self.netConnection.netOn {
                print("This is run on the background queue")
            }
            
            DispatchQueue.main.async {
                print("This is run on the main queue, after the previous code in outer block")
            }
        }
    }
    
    func application(_ app: UIApplication,open url: URL, options: [UIApplication.OpenURLOptionsKey : Any] = [:]) -> Bool {
        var handled: Bool
        
        handled = GIDSignIn.sharedInstance.handle(url)
        if handled {
            return true
        }
        
        // Handle other custom URL types.
        
        // If not handled by this app, return false.
        return false
    }
    
    // MARK: UISceneSession Lifecycle
    
    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }
    
    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }
    
    func applicationWillTerminate(_ application: UIApplication) {
        timer.invalidate()
        netConnection.stopMonitoring()
    }
}