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- //
- // LinearProgressBar.swift
- // Learn Genie
- //
- // Created by Suraj Kumar Mandal on 02/09/21.
- //
- import UIKit
- @IBDesignable
- public class DSGradientProgressView: UIView, CAAnimationDelegate {
-
- @IBInspectable public var barColor: UIColor = UIColor(hue: (29.0/360.0), saturation: 1.0, brightness: 1.0, alpha: 1.0) {
- didSet {
- initialize()
- }
- }
-
- private let serialIncrementQueue = DispatchQueue(label: "com.dholstudio.DSGradientProgressView.serialIncrementQueue")
-
- private var numberOfOperations: Int = 0
-
- override public class var layerClass: AnyClass {
- get {
- return CAGradientLayer.self
- }
- }
-
- // https://theswiftdev.com/2015/08/05/swift-init-patterns/
-
- override public init(frame: CGRect) {
- super.init(frame: frame)
-
- self.initialize()
- }
-
- required public init(coder aDecoder: NSCoder) {
- super.init(coder: aDecoder)!
-
- self.initialize()
- }
-
- override public func awakeFromNib() {
- super.awakeFromNib()
-
- self.initialize()
- }
-
- private func initialize() {
-
- let layer = self.layer as! CAGradientLayer
-
- // Use a horizontal gradient
- layer.startPoint = CGPoint(x: 0.0, y: 0.5)
- layer.endPoint = CGPoint(x: 1.0, y: 0.5)
-
- var colors: [CGColor] = []
-
- // http://stackoverflow.com/a/39126332/2607823
- // http://bjmiller.me/post/137624096422/on-c-style-for-loops-removed-from-swift-3
- // stride syntax changed from the blog's syntax
-
- /*
-
- // ==== Blue gradient with changing hues ====
- for hue in stride(from: 190, through: 230, by: 2) {
- let color = UIColor(hue: CGFloat(1.0 * Double(hue) / 360.0),
- saturation: 1.0,
- brightness: 1.0,
- alpha: 1.0)
-
- colors.append(color.cgColor)
- }
-
- // can be done with stride with -2 too. but just to explore another way..
-
- for hue in (190...230).reversed() where hue % 2 == 0 {
- let color = UIColor(hue: CGFloat(1.0 * Double(hue) / 360.0),
- saturation: 1.0,
- brightness: 1.0,
- alpha: 1.0)
-
- colors.append(color.cgColor)
- }
- */
-
- // ==== Constant hue with changing alpha ====
-
- /*
- for alpha in stride(from: 0, through: 40, by: 2) {
-
- let color = UIColor(hue: CGFloat(1.0 * Double(hue) / 360.0),
- saturation: 1.0,
- brightness: 1.0,
- alpha: CGFloat(1.0 * Double(alpha)/100.0))
-
- barColor.withAlphaComponent(CGFloat(alpha))
-
- colors.append(color.cgColor)
- }
- */
-
- // === constant color from storyboard or default with changing alpha ===
- for alpha in stride(from: 0, through: 40, by: 2) {
-
- let color = barColor.withAlphaComponent(CGFloat(Double(alpha)/100.0))
-
- colors.append(color.cgColor)
- }
-
- for alpha in stride(from: 40, through: 90, by: 10) {
-
- let color = barColor.withAlphaComponent(CGFloat(Double(alpha)/100.0))
-
- colors.append(color.cgColor)
- }
-
- for alpha in stride(from: 90, through: 100, by: 10) {
-
- let color = barColor.withAlphaComponent(CGFloat(Double(alpha)/100.0))
-
- colors.append(color.cgColor)
- colors.append(color.cgColor) // adding twice
- }
-
- for alpha in stride(from: 100, through: 0, by: -20) {
-
- let color = barColor.withAlphaComponent(CGFloat(Double(alpha)/100.0))
-
- colors.append(color.cgColor)
- }
-
- layer.colors = colors
- }
-
- private func performAnimation() {
-
- // Move the last color in the array to the front
- // shifting all the other colors.
- let layer = self.layer as! CAGradientLayer
-
- guard let color = layer.colors?.popLast() else {
- print("FATAL ERR: GradientProgressView : Layer should contain colors!")
- return
- }
-
- layer.colors?.insert(color, at: 0)
-
- let shiftedColors = layer.colors!
-
- let animation = CABasicAnimation(keyPath: "colors")
- animation.toValue = shiftedColors
- animation.duration = 0.03
- animation.isRemovedOnCompletion = true
- animation.fillMode = CAMediaTimingFillMode.forwards
- animation.delegate = self
- layer.add(animation, forKey: "animateGradient")
- }
-
- public func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
-
- // TODO: Make reads on serial queue too?
-
- if flag && numberOfOperations > 0 {
-
- performAnimation()
- }
- else {
- self.isHidden = true
- }
- }
-
- public func startProgress() {
- serialIncrementQueue.sync {
- numberOfOperations += 1
- }
- self.isHidden = false
-
- if numberOfOperations == 1 { // rest will be called from animationDidStop
- performAnimation()
- }
- }
-
- public func stopProgress() {
-
- if numberOfOperations == 0 {
- return
- }
-
- serialIncrementQueue.sync {
- numberOfOperations -= 1
- }
- }
-
- /*
- // Only override draw() if you perform custom drawing.
- // An empty implementation adversely affects performance during animation.
- override func draw(_ rect: CGRect) {
- // Drawing code
- }
- */
-
- }
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